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p5.js script, made with Claude 3.7

Create a p5.js interactive art piece with the following features:

1. Visual Elements:

Create a swarm of triangle-based insect entities –

Each insect should have:

Triangle body with flapping wing animations

Randomized colors (blues/greens with semi-transparency)

Size variation between insects

Optional antennae that appear when close to touch point

2. Movement Behavior:

Implement swarm intelligence with:

Steering behaviors (attraction to touch points)

Separation to avoid overcrowding

Wandering motion when no touch is active

Subtle random movements for organic feel

Bouncing/wrapping at screen edges

Optimize for mobile performance (120 insects maximum, 30fps)

3. Interactive Elements:

Touch/click tracking that attracts the swarm

Visual feedback when touching (circular indicator) – Enhanced attraction force near touch points

Insects change color/brightness when near touch points

Faster wing flapping animation when excited by touch

4. UI Design:

Full-screen canvas with black background

Glitching title text using the Syncopate Google font with:

« Insect Swarm » title with cyan/magenta glitch effect

CSS animations for clip-path glitching

Pulsing instruction text using Space Mono font:

« TOUCH ANYWHERE TO ATTRACT THE SWARM »

Letter-spacing and uppercase styling – Clean, minimalist aesthetic with gradient header

5. Technical Implementation:

Responsive design that adapts to any screen size – Mobile-optimized touch handling

Proper Google Fonts integration

Background trailing effect for insect movement

Performance optimization for mobile devices

Window resize handling

6. Page Structure:

HTML skeleton with canvas container

CSS styling with glitch effects and animations

p5.js for the insect swarm simulation

Auto-hiding instructions that appear on load

The final result should be a single HTML file that runs entirely in the browser with proper Google Font integration.